Aliens: Fireteam Elite - Achievements at 100%

GuidesTeam

Aliens: Fireteam Elite - Achievements at 100%

Follow us on Telegram, Facebook, Instagram, Twitter and so you will be aware of the best guides! Also, if you want to support us, just check out these deals on games from Amazon here!

This is a simple guide to get todthe game achievements in Aliens: Fireteam Elite. Includes video links as well as tips and tricks to help you reach your goal of 100% completion just by following the guide.

Achievements of Aliens: Fireteam Elite

General advice

I would start by playing the standard level for the first time. Focus on getting todto the information for the “CMISRS Active” achievement so you don't have to waste time on more difficult difficulties. Keep an eye out for hidden caches, as you have to collect several of them. Try playing with Challenge Cards as they can help you level up faster as well as earn more credits to purchase in the store. Once you've completed the campaign for the first time, you'll unlock a new class called "Recon."

The hedging system is a complete waste. Most of the time you should be up and fighting on the move or just standing. The only time you should actively use the cover system is on missions that are very synthetic. You can hide behind cover and shoot blind so they don't hit you. (The Demolisher class makes it even easier, as the smart gun can automatically lock onto them while they are in cover.) During Xenos and Synthetics encounters, try to let them fight each other. This will save you ammo and let the enemies do the work for you.

One of the achievements requires you to max out the level of various weapons. Therefore, a completely leveled weapon must always be exchanged for a different one. If you play on higher difficulties, I would not worry about it and use the one that is most comfortable for you.

You will have to go up todthe classes at the highest level of todThere are two modes, so take this time to test which one you prefer and use it when playing Insane. As for that, don't try to play Insane without having 3 people at max level (20) with maxed classes (700+ Combat Rating) and a good team composition.

My favorite team composition:

  • Gunner / Demolisher (Main Damage Dealer)
  • Technician (Main Defense, use Flamethrower Turret for Xenos and Heavy Turret for Synthetics)
  • Recon (main support, provides vision, ammo, and healing)

If you're going for Insane, you can change that composition to suit your preferred playstyle. However, I would say that the Recon is a must. The vision and ammo drops make it worthwhile, especially for spotting hidden marauders in missions. Unfortunately, it is not worth having the Doc until the healing provided by the class is improved. Always do the crazy missions with the “Human Tanks” challenge card, which gives todPlayers get double health.

In the last part of the game you will start to find Eggs with Facehuggers in them. Make sure to clear the egg room before starting any encounter. Otherwise, they will constantly grab you in the middle of the fight.

 
 

Natural progression

These are unlocked through natural progression during gameplay, which means you don't have to worry about them. They are listed in the order they are unlocked. 

Priority
Finish the "Priority" campaign.

Giants on Earth
Finish the "Giants on Earth" campaign.

The gift of fire
The "Gift of Fire" campaign ends.

There is only one way to find out
Finish the "There's Only One Way To Find Out" campaign.

I'll also list the achievements related to the difficulty here as they are self explanatory. As I said in the general tips, don't bother playing on the "Hard" or "Extreme" difficulty unless you have the max level and a ready-made gear. One additional note: if you complete the game on maximum difficulty, the lower achievements will be unlocked.

Without disheveled
Complete a mission on intense difficulty.

The real fight
Complete a mission on extreme difficulty.

Crazy like me
Complete a mission on Insane Difficulty.

Expeditionary Service Gallon
Logistics todas the campaigns on normal difficulty.

Serving gallon LV-895
Logistics todas campaigns on intense difficulty.

Campaign Medal LV-895
Logistics todas campaigns in extreme difficulty.

Distinguished Service Medal
Logistics todas the campaigns in insane difficulty.

 
 

Importants achievements

In this section I will discuss achievements that you should get right away or that you should be on the lookout for while playing.
 

SIVRMC Agent
Collect 39 pieces of information.

Es bastbefore easy, since you can see a video of YouTube about each mission or screenshots. There are usually 3 pieces of information per mission and I would try to get it in your first game so that I can focus on the more difficult difficulties later.

Video guide de Legacy Gaming
Guide de Shark

Watchful eye
Open 50 hidden caches.

Although this achievement is not difficult, you can only find 1 per mission, which means that you will have to do at least 50 missions, and that is if you find the hiding place in todos levels as it appears in different places each time. If you're having a hard time finding them, check this one out. video of YouTube by MrReign. Although the box is not going to appear there 100%, you can keep an eye out for some of these places. The box you are looking for is orange as shown below.

 
 

Difficult achievements

In this section I will discuss achievements that are extremely difficult or require a lot of effort.
 

Support Squad
Complete 50 missions without knocking anyone down.

You can do this in casual mode with bots or just do the first mission. I just thought I'd bring it up now, as you can always heal your allies if they're going down and not using your health kit. Saves you time in the long run.

Defend the strong
Use 500 consumables.

You'll most likely get it passively while you farm the rest of the achievements, but these are essentially the extra tools you pick up or take with you on quests. Things like surveillance turrets, electrical ammunition, mines, todor what you can use to strengthen or improve your character. You'll probably use at least 1 or 2 per mission, so you may have to grind out the rest if you don't get them before the rest.

To the brim
Upgrade five classes to Rank 8.

This means you need to maximize todas the classes. That is, the gunner, the demolisher, the technician, the doctor and the reconnaissance. You can upgrade the early stages of each class on the first mission (be sure to play with XP challenge cards to do it faster). Once you reach a decent combat level, simply grind the last mission or horde mode to max out. Switch to a new class once you've done so.

Todlike my friends
Level up 30 weapons up to four stars.

This one is more annoying than challenging. You will be forced to use some weapons that you just don't like just to max out. If you want to do it fast, play with the XP Boost challenge cards and always use a different weapon if you bring it to the maximum 4 stars. This is not difficult, it only takes a while.

High voltage
Eliminate 1000 enemies with electricity.

I would say this is one of the hardest achievements in the game. There are two methodstodos to get it from what I have seen. The first is to use the Electric Ammunition consumable and kill enemies with it. I would play the mission "The Gift of Fire: Boarding" since you can shoot the pathogens, which makes them easier to obtain. The alternative way I have found, but which takes much longer, is to use the Technique class and throw your Electric Nodes at the Alien Eggs in the last mission. If left long enough, the egg will burst and count towards an electric kill. I would recommend doing this methodtodor alone and keep the AI ​​away as they can shoot the eggs if a facehugger crawls outside.

Those things were huge
Eliminate 2000 elite enemies.

This will take you a lot of time as you have to kill a lot of elite enemies. Honestly, I would recommend playing Horde mode, as there are some waves that include a lot of elite enemies, making it the easiest mode to beat. Almost todor what is not a normal, synthetic or pathogenic Xenomorph is an elite form.

Suturing expert
Heal your team using Medkits 100 times.

Although this is one of the rarest achievements in the game, it was very easy for me personally. I recommend that you play in Horde mode as you will constantly be dropping medkits. Simply at the end of almost every 2 rounds (at the beginning) and 1 round later, heal your allies with your medkit and pick up another one for yourself. I passively achieved this over the course of a few days doing this. Feel free to do the same on normal missions, but try to heal them after combat rather than before to save on medkits. I wouldn't bother playing the game if someone is playing be Doc, since it will be limited to curing todor the world. Which isn't good if you're just farming for the achievement.

 
 

Medium achievements

In this section I will cover achievements that are slightly difficult or that take a little time to overcome.
 

My close friend
Level up a weapon up to four stars.

You will most likely achieve this passively simply by using a weapon that you prefer to use. However, if you want to level her up quickly, simply use a challenge card on a mission that earns you extra XP. This can help bring the level up to 4 even faster than normal.

Armed to the teeth
Full todAce the slots on an advantage table.

This achievement requires you to at least achieve rank 5 in any class. That's when you unlock todAce the perk slots. Just fill todor the perks board with whatever you want and it will be unlocked. If you want a specific build, check out the My Builds section of the guide, which may give you some ideas.

Specialist
Upgrade a class to rank 8

This only requires you to max level one of your characters. I would pick your favorite and still do missions with an XP challenge card equipped. It should level up your character bastbefore fast.

Let them burn
Eliminate 1000 enemies with fire.

This is more of a waste of time than a matter of difficulty. The way to do this is by using the Heavy Flamethrower or the CQW Flamethrower. Both are not great weapons but they do count towards achievement. Personally, I prefer to use the flamethrower turret for the technician as I don't have to worry about it and my turret will passively do the work for me. If you want to achieve this, I also recommend the mission "The Gift of Fire: Boarding", since you can easily kill many pathogens with the flamethrower.

The great hunt
Kill 10 xenomorphs.

There really isn't any easy trick to this it's just play time. I would recommend Horde Mode if todYou still need this achievement at the end, but you most likely unlocked it passively by doing todor the rest. So I would ignore this achievement.

Old toasters
Eliminate 1000 synthetics.

I recommend that you play the mission "Giants on Earth: Evacuate" to achieve this achievement. It is a mission with a lot of synthetic load. Just repeat this mission with bots and you will eventually get this achievement. It is one of those achievements that you will have to crush.

I do not need anything else
Complete a mission without using medkits, ammo boxes, or consumables.

This is really easy. I recommend doing this after your first game, as you need the kind of recognition for it. If you play the first mission in casual mode, you will have better AI robots and you will play with the recon class. The support drone provides ammo and health that will not fail the achievement. Allows you to maintain todto your ammo and recover health from deaths. Keep in mind that you will only regain health for killing enemies while you are within the radius of the support drone. Try to have the AI ​​take care of most of the enemies for you. You can do this with friends, but I suggest doing it solo as the AI ​​bots have unlimited ammo and do not open ammo or health boxes. You can also do it like Doc, but you'll probably run out of ammo.

Express
Get 20 emotions.

You can get emotes by opening hidden caches in missions, as well as purchasing some from the ship's vendor. You will most likely achieve this passively by doing todor anything else, so I wouldn't worry about it.

Not in the head!
Get 20 hats.

Like the previous emote achievement, you can get hats by opening caches in missions, as well as purchasing some from the ship's vendor. You will most likely achieve this passively by doing todor anything else, so I wouldn't worry about it.

Art Gallery
Obtain 40 stickers.

Like the previous emote achievement, you can get stickers by opening hideouts in missions, as well as purchasing some from the ship's vendor. You will most likely achieve this passively by doing todor anything else, so I wouldn't worry about it.

On some planet it counts as camouflage
Get 40 color palettes.

Like the previous emote achievement, you can get colorways by opening caches in missions, as well as purchasing some from the ship's vendor. You will most likely achieve this passively by doing todor anything else, so I wouldn't worry about it.

Trigger discipline
Complete a mission on Hard difficulty or higher without anyone receiving friendly fire.

This may be a little painful, but the methodtodThe easiest thing I've found would be to play the first mission with 2 friends. Todyou play with the technician and let your turrets do most of the killing. The turrets do not deal equipment damage, allowing you to kill todthe enemies without any of you being hit. I would only shoot if it is really necessary and I would make sure that todYou are spaced out and don't shoot in front of each other. In narrow hallways, I would suggest sending only one person so that he can shoot freely without any risk. I also wouldn't carry weapons like a shotgun or flamethrower for this, since todOr what is needed is a little damage. I would recommend only using the hand cannons like the Type 95 Combat Pistol as shown in the My Builds Section.

 
 

Easy achievements

In this section I will cover todthe achievements you can achieve with basteasily or with minimal effort.
 

Red makes it shoot more
Equip a weapon with a color palette and decal.

Just go to your equipment in any class, click on any weapon you have equipped, and apply any decals and coloring to your weapon.

Nuclear weapons, daggers, SHARP objects
Equip three accessories on a single weapon.

This is self explanatory. If you don't have any, you can buy it from the shop vendor and get it from the mission hideouts.

Fit
Complete a match in Challenge mode.

Left
Complete 25 matches in Challenge mode.

These two achievements are easy to achieve. All you have to do is activate a challenge card every time you do a mission and this can be done on any difficulty. Even the ones that help you like double health as long as you complete the objective / mission.

In fashion
Change your hat and your outfit

Just go to your loadout in any class, click on your Hat and Body Accessory and change it to something you want. (You don't need to change the base appearance)

Prepared thoroughly
Collect 25 accessories.

Next-generation firepower
Get one of each kind of accessory.

Accessories are obtained by leveling up, completing missions, completing certain challenges, and finding the hidden stash in a level. You will most likely get them passively just by playing the game, so I wouldn't worry about any of them.

Antimutant platform
Kills 300 pathogens.

Although 300 might sound like a lot, the Pathogen is basically a 1-shot creature that comes in a swarm, so you could casually farm this in the quest "The Gift of Fire: Boarding". Take the synthetics or two friends who don't shoot them for easier farming.

I think he likes me
Get caught five times in the same mission.

One of the easiest ways to get this achievement is to pick up the “Beautiful Butterflies” challenge card. This converts to todThere are Xeno racers in Marauders that will grab you, making it easy to get. You can always get it in a normal mission, but make sure you run first so they grab you and not your allies.

Improvised explosives
Eliminate 50 enemies using explosive barrels or containers.

En todThroughout the levels you will find red explosive barrels, either in the form of pods, barrels or part of the hull of a ship. If you shoot them during the quest sections of the missions, you'll most likely kill 3-5 enemies with one. You will most likely achieve this passively by playing the game.

 
 

My class constructions

In this section of the guide, I'm going to show you some of my favorite class builds in the game to make it easier for you to build your own classes. Feel free to adjust and improve as necessary. (Some classes can be upgraded, but some skills don't work because they have bugs. For example, fast reloading some skills does nothing, but could be fixed in the future).
 

Gunner:

-

Demolition Man:

-

Technical:

First we have the slot for the handgun. I personally prefer the Type 95 Combat Pistol. It has good ammo capacity and does a lot of damage to normal xenos from a good distance.

mods:

  • Recoil booster
  • Tactical charger
  • Look hybrid

Moving on to the CQW slot. I prefer the DT-57 Medved. I carry it in todAs for classes that use the CQW slot, there is almost no reload time, the range is huge, extremely accurate, and has insane damage.

mods:

  • Precision brake
  • Fast dispersion unit
  • Reflex laser sight

Finally, we have the tree of advantages. From the left side and from top to bottom we have the following advantages:

  • Force multiplier IV
  • Dynamic delivery systems
  • Incinerator turret (can be exchanged for a heavy turret in synthetic technology missions)
  • Real-time resource recovery
  • Hyperlocal logistics
  • Force multiplier III
  • Extended duration IV
  • Deep leverage
  • Disruptive technology
  • Resonant impact
  • Scalable machine learning
  • Extended scope IV

Doc:

-

Acknowledgment:

First we have the rifle slot. I personally prefer the AM-16 Gruppa. It has a good ammo capacity and does a lot of damage to normal xenos from a good distance.

mods:

  • Recoil booster
  • Smart rounds
  • Red dot sight

Moving on to the CQW slot. I prefer the DT-57 Medved. I carry it in todAs for classes that use the CQW slot, there is almost no reload time, the range is huge, extremely accurate, and has insane damage.

mods:

  • Precision brake
  • Fast dispersion unit
  • Reflex Laser Sight

Finally, we have the tree of advantages. I'll start with the first 4 and work from left to right. By no means is this a perfect build, it's just experimentation and what I prefer. Feel free to change accordingly. I have focused on permanent vision rather than healing aid or ammo.

  • I got your back
  • Back to the fight
  • Extended duration II
  • Adrenaline rush
  • The long road
  • Extended duration III
  • Threat detected
  • Rapid deployment
  • Quick charge III
  • Hit and run tactic
  • Recon Rifle Mastery
  • Recon Rifle Training


That's todor what we are sharing today in Aliens: Fireteam Elite - 100% achievements, feel free to leave a comment below. See ya!

Credit to Then
Artículo original