Going Medieval Lone Wolf Guide

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Going Medieval Lone Wolf Guide

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If you play Going Medieval and you want to do it in lone wolf mode, this guide is about how to survive lone wolf without losing any colonists.

Survive Lone Wolf mode in Going Medieval

For starters, there are basically 3 general strategies that are viable in this game:
  1. Build a walled village
  2. Build an underground town
  3. Build a fort / castle

This guide is based on the walled town, but most of the advice will apply to the other two options as well.

The top priorities to keep in mind are keeping your village compact and prioritizing food and defense over other things.

Character creation

Your character must have the following things:
  1. At least 10 points in shooter, because your only source of food at the beginning of winter is hunting. Animal handling is also useful in hunting.
  2. At least a star under construction. High points in construction are also preferable.

After that, the most important skill to have stars is intellectual, since research is very important in the early-mid game. TodThe other initial skills are useful, except the art of speech. Melee will also not be important for your main character since he will be using a bow.

Starting place
If you are planning a town above ground, you should generally go to the hillside. It has more defensive potential in the early game and more iron and limestone than the valley, while also having enough open space to build a base without having to transform the landscape much. If you go underground, any kind of map will work.

Early in-game survival (winter)

During the early part of the game, you can focus exclusively on food and shelter without neglecting todor the rest. You won't need to build religious structures or a research table until spring.

The first thing you should do after equipping your bow is to look for mushrooms and currants to harvest. TodThe vegetation will disappear quickly (if you are on the highest difficulty, it can disappear almost immediately), so you have to be quick and collect todor what you can.

Once food is secured, you'll want to build a dormitory. The room should be a 2×2 or 2×3 flat, with wooden walls and a wicker roof, and a brazier for heating. Don't use a thatched roof, you will lack grass during the winter that you will need for beds. Speaking of which, try to cut any tall grass near you and save it, because todor it will disappear over the winter and not grow back for a long time, and you will need to have a stock of hay.

Once you have a basic compact shelter and food in your outdoor storage pile, you will need to build a fire pit and butcher table. They don't need to be indoors, but you can use wood tiles to build a small roof over your butcher table to avoid loss of efficiency.

Once done todor this, you'll want to start hunting. You can simply press the M key in a corner of the map and drag to include the entire map in the hunting area. If your hunter starts heading towards a wolf, deselect him so he only hunts deer and hare. You won't be able to hunt wolves safely for now.

Your next priority is to build two more buildings. There will be a settler soon, so you should build a room to house it. You will also want to build a storage room bastLarge suede so your food doesn't spoil outside. Again, you must use wooden walls and floors and a wicker ceiling.

After you get your second settler, you will be attacked. Your first settler should use a bow and your next settler a melee weapon. Try to find a defensible ground so you don't get hurt. Enemies will slow down after being hit with a projectile, making it possible to hit and run in some situations.

Now that you have two colonists, you can start hunting wolves instead of just deer and rabbits. The game will not allow you to hunt without a ranged weapon, but you can recruit your colonists and manually attack the wolves. Shoot with your ranged settler, then run as your melee settler attacks him. Once your melee colonist gets the attention of the wolves, start firing again. You should be able to hunt wolves safely without being seriously injured this way.

Once you have enough food reserves, you can start constructing other buildings. The research table and shrines should have separate and dedicated rooms. The backgammon tables can be placed in the open air corridors. Try to be as compact as possible, placing the buildings next to each other. You can also build larger buildings with multiple rooms inside whenever possible.

Spring and on

Spring is here spring, but the game doesn't get any easier because that's when the combat gets serious.

Your main priorities now are defense. You will need someone to do your research most of the time. If you have two colonists with a high intellectual level, you can do two research tables.

As soon as possible, you should:

  1. Research weapons to build bows.
  2. Build a decent limestone wall around todor its settlement.

If you prefer, you can make it very large so that it covers the growth for the rest of the game. Otherwise, you can make a smaller wall and expand it later. Most, if not todYour colonists should use bows at the beginning of the game, so they can defend themselves on the wall. Each entrance must have two closed doors. You should build a wall outward from the outer gate so that your archers have a good vantage point against anyone attacking it. You can build some traps if you want, but they are not very strong.

At this point, your village should be growing and there won't be as many animals to rely on hunting. You should zone a lot of farms. You can have a very small wheat farm for hay (a 2×2 farm is todor what you will need to todor the game). Otherwise I usually only grow cabbages and red currants. TodThose in this society are voracious alcoholics and need a lot of alcohol todEvery day, you should build around 3 crafting stations as soon as your defenses are ready. Although this number will increase at the end of the game.

The colonists also get a nice morale bonus from eating at a table, so you should build a large dining room. You can eventually upgrade this to a great hall and get an even higher morale bonus.

Once you've met your basic needs for food and defense, be sure to research decorative structures so you can convert todBuild your workstations in specialized rooms for bonus production. Remember that each building should be as small as possible. Unnecessary space wastes time and resources, and makes it take longer for villagers to move.

After this, investigate longbows and food preservation. Also, expand the size of the wall and put merlons on the outside, to give yourself an advantage against ranged attackers.

The biggest remaining threat you'll have is that raiding parties can come with blunderbuss later on, so you'll have to get out of the walls to taunt the attackers. You will have to have a couple of melee colonists at that point to cover your squad of archers.

Some attackers can also come with crossbows, which outperform longbows. So have a couple of your own crossbowmen to tackle this. If you don't have crossbowmen, you can run along the wall away from enemy crossbows to get them to follow you and then back within range to shoot them.


That's todor what we are sharing today in Going Medieval Lone Wolf Guide, if you have something to add, feel free to leave a comment below. See you!
Credit to Biophage