Inscryption - Basic Tips and Boss Guide

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Inscryption - Basic Tips and Boss Guide

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If you play Inscryption, in this guide you will find a list of good general tips, as well as a tutorial for each boss, let's take a look at it.

Basic tips of Inscryption

  • If you're confused with the puzzle on the bottom right shelf, think about what happens when your guy attacks a prickly guy (hint, he dies).
  • If you are full of items when you go to a shop, you get a pack rat, a 2/2 that gives you an item each time it is summoned.
    Basic Encryption Tips & Boss Guide
  • The diagonal attack is very strong, it basically allows you to hit enemies that cannot hit you, while at the same time dealing double damage if you are hitting empty tiles.
    Basic Encryption Tips & Boss Guide
  • Search is a very strong trait, get it whenever you can. Looking at your deck to draw a card with impunity is amazing.
    Basic Encryption Tips & Boss Guide
  • Try to kill an enemy. Overkill gives you additional gold teeth, a currency that allows you to buy skins from the trapper.
  • The squirrel in a bottle is OP. Always use it.
    Basic Encryption Tips & Boss Guide
  • Enemies using kingfishers (like the angler) are basically damage runs. Make sure to choose units that have high attack values. You can't always trust the tank capacity of your units.
    Basic Encryption Tips & Boss Guide
  • Hitting enemies excessively through other enemies can be very useful, as it breaks their special abilities, such as diving or poison. This is why attack damage is very important.
  • If you plan not to win / die, take a urayuli with you. Its cost is a bit ridiculous, but if you manage to put those stats on a death card, at any other cost, 7/7 stats is incredible.
    Basic Encryption Tips & Boss Guide
  • Wise totems, the immortal squirrel or squirrel sacrifice is very strong. Anything else pales in comparison.
  • Bone cards are very strong on bosses, especially if you have multiple lives to go up in smoke at the beginning of the boss.
 
 

Boss 1 (Prospector)

Basic Encryption Tips & Boss Guide

  • Summons a pack mule (which moves like a moose) to the left at the beginning, like
    as well as a 2/1 canine.
  • Keep summoning some monsters on other tiles if you don't kill their first life fast enough.
  • If you kill the pack mule, the mule will give you five random cards, I think always including one
    chipmunk.
  • After drawing your first life, kill each of your monsters and replace them with a gold.
    nuggets. Then summon a 2/3 Hound.
    Basic Encryption Tips & Boss Guide
  • These gold nuggets are 0/2 and cannot be sacrificed.
    Basic Encryption Tips & Boss Guide
  • He continues to summon adders (up to 3 I think?) Until he dies.

Thus ends the prospector's meeting.

 
 

Boss 2 (fisherman)

  • Fisherman summons several kingfishers to start, 2-3 I think. They have the ability to dive and fly, making them nearly impossible to kill and block.
  • Every two turns, it will draw the last played creature you have. This will move todos
    creatures in the column, including yours.
  • This can be a great way to prevent him from hurting you, if you let him drag you
    squirrels by his side.
  • After taking his first life from him, he will clear his side of the board and summon 3 bait cubes.
    random.
    Basic Encryption Tips & Boss Guide
  • These 0/1 cubes summon a 4/2 shark with dive after dying, making them extremely
    inadvisable killing them.
  • The best way to beat this guy at this stage is to sacrifice any normal creature and use a
    creature to kill the boss without damaging the bait.
  • Barring this, you can brute-force sharks by blocking their damage with high health.
    creatures and deal damage in turn to the boss.
 
 

Boss 3 (Trapper / Trader)

Basic Encryption Tips & Boss Guide

  • The first phase of the Trapper consists of summoning two strange frogs, leaving a space on the left 3
    empty columns to summon one on the next turn.
    Basic Encryption Tips & Boss Guide
  • There is also a jump trap that is summoned to the right (been there todlike 6 times
    for me) that kills todor what it defends against, in addition to blocking flying units.
  • If you kill a frog, you will also summon a jumping trap instead.
  • The best way to finish this one is to stand until you have your strong units in hand, then kill
    the traps and move on to the next phase.
  • You can also try to move to the next phase as soon as possible so as not to waste resources in this section of combat.
  • The main mechanic here is sacrificing your creatures for skins that will be used in the next phase, but you're honestly sacrificing your creatures for essentially random creatures.
  • In the next phase, the trapper gives you a skin and asks you to use todas the skins of your hand to
    exchange for cards on your side of the field. TodThese will be improved creatures from a patch.
    Basic Encryption Tips & Boss Guide
  • Here you will have to adapt to your strategy, but if you prepare your board before, then you only need to clear a column and shoot it.
  • If you didn't, then you need to make sure you take the creatures that will be your biggest problems and turn them into your biggest problems.
  • As an example of how I set it up, I had a 4 attack monster set up, and I took todas his creatures in
    in that column, as well as the turkey vulture. Thus, he had enough to kill him immediately without having to deal with his mad creatures.
    Basic Encryption Tips & Boss Guide
 
 

Final Boss + Leaders

  • Before the final boss you will be given the option to choose various boons, if you can pass tests (similar to those in the guarida of the creatures)
  • You can always pass one of them if you have the cuckoo clock ring (set the clock to 11:00)
  • These blessings can change the game, like starting with a black goat or with 8 bones.
  • You always start with extra smoke, and the boss has 3 lives this time.
  • The boss can use the abilities of other bosses such as the gold digger trick to convert the gold.
  • You can use the fisherman's unit steal ability, with the same targeting logic as the fisherman (last unit played)
  • He can use the trapper's fur exchange ability, and summon two super creatures that you choose one and the boss gets the other.
  • In the next phase he will summon two death cards in random columns. As you can see the ones he invoked for me are bastagainst strong, but I was unlucky in this round.
    Basic Encryption Tips & Boss Guide
  • You can continue to use your three special abilities during this time.
  • After dealing with the next phase, he invokes the moon on you.
  • The moon has 40 hp, attacks todace tokens, 1 attack and orbit creatures (pull small creatures to death)
    Basic Encryption Tips & Boss Guide
  • Essentially he is a giant mantis god of health.
  • The best way to deal with this crazy creature is to use stinky to reduce its attack to 0.
    Basic Encryption Tips & Boss Guide
  • At that time you just have to hit the creature. Here, triple or double attacks like mantises are very powerful to land multiple hits at the moon.
  • The poison acts on the moon.
  • After the moon dies, you just need to kill it; he is defenseless.Basic Encryption Tips & Boss Guide

 

Todas the escape room things I found 

Spoilers below!
  • The safe code is 273 (it's in the guide), it only works outside of the tutorial round, it gives you a stink bug.
  • There are four shelf puzzles to solve, with 4 rewards, including ants, caged wolf, skink. and one more that I forgot.
  • The three painting puzzles unlock the clover, a third candle, and bees (1/1 flying insects) instead of squirrels.
  • Turn the clock at 11:00 to unlock the ring.
  • You can remove three teeth from the skull in each game.
  • You can get the knife item by bringing the wolf statue to the squirrel statue and placing it.
  • The fisherman gives you his hook after you kill him once (allows you to steal an enemy once per game)
  • The trapper offers you discounts in his shop after you kill him once.
  • Your trump cards go to the door after you win.
  • Putting out the candles next to the shelf and then clicking on the light bulb gives you the "smoke" card.

That's todor what we are sharing today in Inscryption - Basic Tips and Boss Guide, feel free to leave a comment below. See ya!

Credit to lacter543
Artículo original