Loop Hero Unlock Guide todace cards and enemies

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Loop Hero Unlock Guide todace cards and enemies

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If you play Loop Hero, this guide provides a complete list of todThe Cards and Enemies of the game and how to unlock them. Let's see it.

TodAce cards and enemies Loop Hero

This guide lists todas Letters y Enemies in-game as shown in-game.

Letters

The Unity Way

  • Paramo - basic card.
  • Cemetery - basic card.
  • Grove - basic card.
  • Path of blood - generated by 2 or more adjacent Battlefields.
  • Aldea - unlocked by the building Lyceum.
  • Looted village - transformed from a Pueblo by an adjacent Vampire mansion.
  • Land of the count - transformed from a Looted town after 3 laps.
  • Wheat fields - unlocked by the building Farm.
  • Neglected field - transformed from a Wheat field if the adjacent Aldea is destroyed by the letter Oblivion. It can also be generated by placing a Wheat field adjacent to A village?.
  • Ruinas - unlocked with the Supply warehouse building.
  • Swamps - unlocked with the Herbalist hut building.
  • A village? - appears after placing 10 forests o Scrubs.
  • Bridge - generated by placing a river on a road. Requires the building Bridge.  

Roadside

  • Spider chrysalis - basic card.
  • Vampire mansion - basic card.
  • Battlefield - basic card.
  • Shipwreck - transformed from a Battlefield adjacent to a river.
  • Road lantern - basic card.
  • Goblin camp - generated by placing 10 Rocks o Mountains.
  • Goblin lookout - transformed from a Goblin camp placed adjacent to a Pantano.
  • Bookstore - unlocked with the building Library.
  • Abandoned bookstore - transformed from a Bookstore after exchanging 20 cards.
  • Bloody grove - unlocked with the Field kitchen building.
  • Hungry grove - transformed from a Bloody grove if the adjacent Grove is destroyed with Oblivion.
  • Bandit camp - generated after placing 2 Pueblos.
  • Reed - transformed from a river after placing it next to the fireplace. Building is required Bridge.
  • Outpost - unlocked with the building Military camp.
  • Blacksmith's forge - Unlocked with the updated LA Ironworks. a Decent forge.
  • Crystals of Cronos - unlocked by defeating the first boss (proof required).

Landscape

  • Rock - basic card.
  • Mountain - basic card.
  • Mountain summit - transformed from a 3 × 3 Rock o mountain training.
  • Meadow - basic card.
  • Blooming meadow - transformed from a Meadow placing it next to any other card except Meadow.
  • Desert - unlocked with the building Information Center.
  • Sand dunes - unlocked with the building Information Center.
  • River - unlocked with the building River.
  • Oasis - transformed from a river if placed next to a Desert o Sand dunes.
  • Forest - unlocked with the building forest.
  • Scrub - unlocked with the forest building.
  • Scorched forest - transformed from a Forest or Scrub placing it in the range of Stormy temple.
  • Periphery - unlocked with the updated building Lyceum.
  • Pueblo - transformed from Outskirts if it is adjacent to 4 others Outskirts orthogonally.

Special

  • Treasury - basic card.
  • Empty treasury - transformed from a Treasury surrounding it with other cards.
  • Stormy temple - unlocked with the building Casting.
  • Beacon - basic card,
  • Temporary beacon - Unlocked by playing through loop 15+ (test required).
  • Lich Palace - unlocked by spawning the first boss.

Gold

  • Arsenal - unlocked with the building Casting.
  • Ancestral crypt - unlocked with the building Crypt.
  • Daedalus of Memories - unlocked with the building Library.
  • Milestone zero - unlocked with the building Alchemist shop.
 
 

Enemies

  • babas - generated by We stopped.
  • wolfrats - generated by Groves.
  • Spider - generated by Spider chrysalis.
  • Skeleton - generated by Cemeteries.
  • Skeleton archer - generated by Cemeteries in chapters 2+.
  • Hulled skeletons - generated by killing Skeletons y Skeleton Archers in chapters 2+.
  • Safes - generated by Battlefields.
  • Pampering - generated by Battlefields.
  • Blood clots - generated by Path of blood.
  • Ghosts - generated by killing enemies nearby Battlefields.
  • Ghosts of ghosts - generated by killing Ghosts.
  • Primal matter - generated by killing Ghost of ghosts.
  • Vampires - spawned within battles near one Vampire mansion.
  • Vampire mages - spawned within battles near one Vampire mansion and a Abandoned bookstore.
  • Flocks of bats - generated by Vampires y Vampire wizards in chapters 2+.
  • Sentries - spawned within battles near about Crystals of Cronos.
  • Sentinel Mages - spawned within battles near about Crystals of Cronos and a Bookstore abandoned.
  • Books - generated within battles by one Abandoned bookstore and killing Vampire wizards y Vigilant magicians.
  • Goblins - generated by Goblin camps.
  • Goblin leaders - generated by Goblin camps in chapters 2+.
  • Goblin archers - generated by Goblin lookouts.
  • Ghouls - generated by Looted villages.
  • Bandidos - generated by Bandit Camps.
  • Harpies - generated by Mountain summit.
  • Gargoyles - scattered by Empty treasuries.
  • Meat golems - generated by a Blood forest and a Vampire mansion it is adjacent to it.
  • Living armor - generated by a Blacksmith's forge after recycling 6 items.
  • Mosquitoes - generated by Swamps.
  • Scarecrows - generated by Wheat fields y Neglected fields.
  • Blade fields - generated within battles in Neglected fields.
  • Singed worms - generated by Ruinas.
  • Fish men - generated by Reeds.
  • Sirens - generated by Shipwrecks.
  • Medusas - generated by Sirens in chapters 3+.
  • Wooden warriors - generated by A village?.
  • Dark slime - generated after using Oblivion on a road tile that spawns enemies (for example, a Goblin Camp) while that tile just spawned an enemy that hasn't left the tile yet.
 
 
 
That's todor what we are sharing today in Loop Hero Unlock Guide todace the cards and enemies, if you have anything to add, feel free to leave a comment below. See you!
 
Credit to barragun