Rogue Company – 10 tips to improve

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Rogue Company - 10 tips to improve

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If you play Rogue Company, in this guide you will find 10 good tips to have a better gaming experience.

10 tips for Rogue Company

Rogue Company it comes with some learning curves for players to get used to. These tips will help you get familiar with the game.
In this third party shooter persona 4v4, players dress up as one of the best agents in Rogue Company to face off between the best of the best. Throughout the game, players embark on different modes, use different weapons, and use Rogues with different skill sets to dominate the opposition. However, Rogue Company it has unique hero mechanics and fast-paced FPS titles that can confuse even fans of the genre. Fortunately, become the best Rogue de Rogue Company It doesn't have to be as difficult as others think. What top tips should agents use to get the job done as efficiently as possible?

Knowledge of the map controls the game

given the space bastante reduced from the maps in Rogue Company, players should take the time to familiarize themselves with the ins and outs of their maps. That way, players learn about possible shortcuts or identify useful vantage points for ambushes.

Also, remember that squads exchange spawn points in the middle of a match. While a team may not be immediately familiar with their new "side," they sure are familiar with their old one. In turn, players must assume that the enemy will take the same path as before and strategize on how to counter that same approach.

Create advantages to develop playing styles

Understanding how perks interact with traits often dictates a player's playstyle. Rogue. For example, Anvil he has the Barricade which allows him to deploy a large barricade that can block passages and attacks. Additionally, his Immunity (Passive) grants him immunity to blind and disorient effects. In summary, Anvil he can lead the front and take charge.

While this is true, a player's Perk choice dictates the type of tank they will become Anvil. For example, a Anvil More Aggressive relies on Immunity (Passive) along with perks like Shredder Shells (more ammo, increased damage vs. team), Tenacity (less burst damage), and Life Drain (heals each time you take down an opponent). However, Anvil he can protect the party with Barricade along with Perks like Helping Hand (faster revives) and Strong Head (more armor).

Delayed Gratification Can Help Setups

Instead of starting with the full load of Rogue, players use a shop before the start of each round to equip their agents with gear using the money they earned in the previous round. This is complicated with the first round, since the players hardly have any money. Of course, this means that players should get the preferred secondary from Rogue to have a chance, right?

Not necessarily! Remember, players need the Shop to complete and upgrade their equipment. Rogue. This means slowly acquiring and leveling up your primaries, secondaries, and melee, your gadgets, and even your perks. Instead of spending money on a Secondary, players can finish Round One with their ordinary pistol to purchase their preferred Primary and Perks and start building from there.

Note the spawn smoke trail

Every time you start a round, the drop animation for both squads will display the team colors in the smoke trails from the agents' parachutes. Great way to show team spirit, right? The point is that strategists can use these same smoke trails to their advantage. Remember, enemy Agents also have smoke trails as they fall!

Of course, it is implied that the teams will be divided to cover todthe roads. This should mean that looking at enemy traces is useless, right? However, tactical players can count how many smoke trails went in which direction to anticipate how many enemies they may encounter in their path. Likewise, players can trick enemies into thinking they are running in one direction by landing in a single location, just spread out.

Move from cover to cover

Thanks to the camera switching controls of Rogue Company, players can change camera angles to get a more favorable view of an area or target. Of course, players immediately see the potential of this mechanic to dominate coverages. After todOr, a camera switch control essentially allows agents to look in and out of cover, adding a new layer of strategy in combat.

Given the security covers they provide, players can also use covers for their map routes. For example, instead of just running down a corridor, players can dash or dodge from one location to another. That way, they have a means to pause and observe their immediate surroundings while staying protected. Pushing from cover to cover forces enemies to retreat as cover will not allow them to hit the player back.

Maximize advanced motion controls

Unlike other multiplayer shooter games, Rogue Company It has more dynamic motion controls than the standard jump, crouch, and run mechanics. To help the rogues in their fights, players can also have them dodge roll and even change camera directions to maximize what they can do in a firefight. In turn, players should not stand still and aim down sights every time they are in a matchup.

As things happen in the fast-paced shootouts of Rogue Company, one thing remains the same: a Rogue who stays still dies. As such, players must move as much as they can while keeping the enemy in their sights. Players should take advantage of how dodge rolls can evade bullets and how switching cameras can improve cover control. Likewise, players must learn to adjust their aim quickly to hit enemies that suddenly stay crouched or rapidly roll in different directions.

Stay low, snug and mobile to capitalize on space

Remember, two things become the hardest to hit: a small target and a moving target. Essentially, players shouldn't just run upright when trying to find their opponent. If possible, they should crouch for stealth or dodge whenever they see nearby cover or path. That way, enemies trying to stealth kills can't hit the player easily and even force them to make mistakes.

Given the over-the-shoulder aim of Rogue Company, FPS fans will have to adjust their aim to accommodate this change. That, coupled with the fact that crouching keeps hitboxes low and restricted, can make anyone hard to hit. Likewise, rolling fast brings hitboxes to many places at once that the eye, and thus the crosshair, might not easily follow.

Take note of the flank

Just like other multiplayer shooter games, Rogue Company it has confined maps with many routes for players to gather and fight. The thing is, these maps are just as full of seemingly hidden little routes and paths, perfect for shortcuts and sneak attacks. Agents who rely on stealth should use these paths to gain the advantage, especially to outflank unsuspecting opponents.

Remember, since the game is in third person, the time it takes to turn and adjust your aim can be enough to take out a target. Agents with stealth perks like Camouflage (reduces the duration of reveal abilities) and Padded Steps (quiet non-running steps) can capitalize on their gank potential to win matches.

 

Down and out for double kills

When a rogue falls, it's not necessarily dead from the start. Rather, they enter a Down But Not Out state that allows teammates to revive them in a short amount of time. Theoretically, well-hidden fallen allies can be revived and give the team a decisive victory. And since 1v4 scenarios don't end well in Rogue Company, the sooner a teammate is revived, the better.

This will, of course, motivate players to simply kill the enemies they've shot down. Thing is, players can also use this little window to camp and wait for an enemy teammate to try and revive their comrade. When this happens, players can swoop in and score that easy double kill.

Recharge away from the fight

It's such a lovely feeling to land a killing blow right after reloading in the middle of a firefight. The thing is, players almost always die during the reload process. Remember, in any multiplayer shooter, reloading gives enemies precious seconds to finish the player off.

As such, players who know they have to reload should always take cover before they even do so. Also, a good alternative is to switch to the Secondary and empty it before reaching cover to recharge. Some may not like this strategy as it seems "cowardly" to run away from a fight. However, reloading from cover also gives players a few seconds to reevaluate their counterattack or escape effectively.


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Credit to DVL DOCTOR
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