Sony patents an AI that adapts to the dexterity of the players

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PlayStation has created a very interesting patent from "machine learning«. Technology and its algorithmic adequacy based on collected data is growing by leaps and bounds. Currently, one of the techniques that Juliores is making progress is the machine learning.

What the patent would do is adapt  the difficulty of the player, and if he has died many times or has continued the game many times, or in case his skill is more consistent than usuali.e. if players find a way to quickly overcome an enemy, the game would learn of that behavior and would try to adjust his way of facing a battle with the player. The same way Sony has made it clear that this system will not be imposed on the default values ​​of the difficulty of the game, but can be activated by the player.

The topic is precisely focused on the difficulty, due to games like Returnal , and for example the  inability to save, something that at the moment Housemarque will not enter, although it has received complaints. It happens a lot with souls- like and when it was launched Demon's Souls this question was again on the lips of many.

Patents do not always have to be used, but it is interesting to see in what kind of innovations are working the companies. In fact, Sony she is very active On it.

Josh Dicarlo (lead character technical director at Insomniac) later confirmed that this technology is based on Machine Learning. He later also confirmed that todMachine Learning inference is being done on PS5 hardware in real time.

ML capabilities on current gen consoles are probably not the same as Nvidia's, because there is no dedicated hardware for it, PS5 has Machine Learning hardware-level (GPU) support, just like the Xbox Series X. And we're already seeing some great ML apps on the PS5.

Exciting times are coming for gamers of PlayStation.