Teocida - Todthe Secrets

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Teocida - Todthe Secrets

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If you play Teocida, in this guide you will find how to find and complete the secrets. Unfortunately, this guide has huge spoilers, so don't go ahead if you want to avoid it.

Secrets guide Teocida

Supervision Terminal

The terminal if turned to the right of the host computer is locked by a combination of arrow presses. To the right of the terminal itself there is a board with various files, including some screenshots of this game and of AnoMalice that contain clues, but the most important thing for us is a document with a grid containing arrows marked by the signs of the zodiac and seven squares each with a different symbol.

As you can probably predict, we need to find seven sets of two zodiac signs that allow us to determine which arrow presses are necessary to unlock the computer.

TRACK: This puzzle requires that you have completed the difficult versions of each level, that you have defeated the final boss in hard mode, and that you have unlocked at least 7 keys.

SOLUTION: After defeating the boss in hard mode, if you fight him again you can go to a new room with two clocks and a closed door. The clocks have signs of the zodiac instead of numbers, and each one has a mark underneath to specify the order of the combinations. As you go through the closed door, another room appears with two clocks and another closed door, which you can go through to discover the final three clocks. The solution is random, so you will have to do it yourself.

When unlocking the terminal, a screen with four options appears, as well as a coded text. The text does not need to be deciphered, but for the curious I will leave it below:

TOP TEXT: Access the extra options
FIRST OPTION:Extra
SECOND OPTION: streaming
THIRD OPTION: Destroy
FOURTH OPTION:Teocida
LOWER-LEFT BUTTON: Get out

 
 

Eighth door locked

The eighth closed door is not really visible as in the picture until you have unlocked it, which you do as always by standing in front of it with a key.

SOLUTION: In case you don't know where this screenshot is taken, it's in the room with the three clocks on the right. If you don't know where it is, check the Supervisor Terminal section.

Now that you have entered the last closed door, you have a puzzle to solve. In this room there are ten devices, each one with symbols that you can go through by dropping a totem in front of each of them.

TRACK: What the hell is that sound?

SOLUTION: You have to record the noise in this room and see it as a spectrogram.

SOLUTION 2: Here you have an image of the spectrogram for those who cannot or do not want to go through the hassle.

 
 

DocHidden item

On the screen with the Supervisor Terminal is an invisible page of encrypted text, with the location shown in the image to the right. I haven't figured it out todo, but if you've played any of the other Vikintor games you might recognize it after a bit of translation. The hint below will tell you where to find it if you want to do it yourself (which I highly recommend), and I'll leave the full decoded and translated text below that for your convenience.

TRACK: This seems to be the Manifesto hidden in Stigma.

This is an excerpt from a larger text that is still in production. The content below has not been corrected and todIt is still being organized. She can undergo changes.

Gamer identity and a harmful cult and cancer in video game culture.

Introduction:
The tendency to seek groups to which they can belong is especially common among young people; a stage in which there is a greater need for a feeling of belonging and a search for identity. This search, although natural, also represents a phase of vulnerability to external stimuli.

The gamer identity has developed thanks to the vulnerability of its audience, perhaps due to the lack of representation of their interests, which, seduced by the stimuli of the industry, does not judge their options due to lack of maturity.

The industry, especially the large entertainment companies, saw in this vulnerability a way to create strong ties with their audience. Offering exactly what met the needs of its consumers. I don't mean just trying to sell products occasionally, but they sought to be a crucial part of the consumer's life, nurturing a personal (albeit one-sided) bond in which those who play feel welcome and are rarely reprimanded for their actions.

That identity has become a cancer in video game culture. It is not about connecting diverse people who share a hobby, such as dice to make the industry, but to create dependency on an artificial voice designed to be like yours, with common interests and behaviors, a "cool" brand, even though deep down it works to maintain the status quo inside and outside the industry.

The gamer identity was the successful attempt to transform the enthusiast into a fanatic. Erecting cult brand sects, sanctifying charismatic personalities at the top of the industry hierarchy, fostering unconscious consumption, and using gatekeeping to ignite your audience.

However, the public may have its share of the blame, I do not deny the individual role. But it is clear how the industry remains responsable largely from this decaying video game culture, primarily for dictating harmful behavior for decades.

The destruction of the identity of the players.

 
 

Puzzle docFrench units [UNSOLVED]

If you turn right from the Supervisor Terminal, you will find a door that leads to a room that contains a door with five buttons on each side, as well as a documento in French. The top of the docUnit has a square with five diamonds on each side that are labeled one through nine, with one blank, presumably referring to the buttons surrounding the door.

Below that diagram, the document is divided into four sections, each with a symbol on the left, French text in the center, and symbols on the right. The symbols on the right are encoded in Portuguese, which is translated in the table below as "Order". The French text belongs to a set of books available online called "The Book of the Spirit", and which book, chapter, subsection and precise part is written in the table below under "Source".

The meaning of the symbol on the left has yet to be discovered, and neither has the solution to the puzzle. This section will be updated with the solution when it is discovered, and I invite you to help find the solution!

Source [The Book of Spirits]
Order
We have already answered this question. Pains and pleasures are inherent to the degree of perfection of the Spirits; each one draws from himself the principle of his own happiness or unhappiness; and how they are in todAs the parties, a circumscribed or closed place is not assigned to one more than to the other. As for the incarnated Spirits, they are more or less happy or unhappy, depending on whether the world they inhabit is more or less advanced.

BOOK FOUR-HOPE AND CONSOLATION> CHAPTER II-JOYS AND FUTURE SADNESS> Heaven, Hell and Purgatory> 1012 [1011]
First
Is absolute isolation contrary to the law of nature? < Yes, since men seek society by instinct and todYou must contribute to progress by helping each other. >

BOOK THREE-MORAL LAW> CHAPTER VII-VI. LAW OF SOCIETY> Necessity of social life> 767
Second
What to think of the men who try to stop the march of progress and push back humanity? <Poor beings whom God will punish; they will be knocked down by the torrent they want to stop. >

THIRD BOOK-MORAL LAW> CHAPTER VIII-VII. LAW OF PROGRESS> The march of progress> 781> 781 - a
Home
The man would be dazzled, as one who passes without transition from darkness to light. By forgetting the past, he is no longer himself.

SECOND BOOK-THE WORLD OF THE SPIRIT> CHAPTER VII-RETURN TO PHYSICAL LIFE> Forgetting the past> 392
Third

 
 

Smile friend

"Smile, friend" is a strange figure that stalks you throughout the game, which also stars in the icon in this guide. At level four you can find and interact with him using your clone, which takes you to another room.

SOLUTION: This room typically requires you to have the clone on the left, but you can kill it by making the inactive green blocks solid while it's inside them by causing it to respawn on the right.

 
 

Various hidden messages

This section, being bastRather self-explanatory, it will only contain images showing where to find these hidden messages, and the paths to them.

First message:

Second message:

Third message:

Fourth message:

Fifth message:

 
 

Docremaining amount

One of the docThe items on the desk are completely encoded in the alphabet of symbols. Translating it by yourself is bastante fun, and it's not very hard to figure out (check out my key guide for some tips if you want to do it yourself but need a little help). Here's the decoded and translated version for your convenience, as well as a chart of the alphabet if you want to decode it yourself.

Here's an alphabet chart for those of you who don't want to do it themselves.

According to Carl Jung, alchemical symbols represented a formula for the search for the transmutation of cognition, that is, he saw the importance of alchemical symbology for the "transcendence" of the psyche. The elements were codes that represented the human being as a todeither; body, mind and soul, like mercury, salt and sulfur. Therefore, the search for the transmuted gold of the philosopher's stone was not, in his opinion, a method.todor to find real gold, but to transform the human being. We develop and conduct experiments focused on the transgressive and subversive nature of the microcosm; absorbing and organizing the abstract fragments that emerge from the subconscious to the conscious, transforming them into essays accessible in digital media. The primary concept that moved the development of the project is the composition of traditions and philosophical interpretations about supernatural knowledge, with the capacity that interactive media provide to experience these elements in different approaches, thus seeking to develop virtual environments that represent the microcosm and its gnosis. hidden; transforming the media into a mystical-digital work, and yet, works that represent the dogmas of humanity in the perspective of a stylized and subversive metaphysics. This does not necessarily mean that they are works with a high educational content.ucative, but mainly to focus on artistic manifestations as an exponent of interior gnosis.


That's todor what we are sharing today in Teocida - Todos the Secrets, feel free to leave a comment below. See you!

Credit to CoopaTroopa
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