If you play The Slormancer, this is a guide for an Arcane Orb Scholar with a 100% chance to inflict a stun effect on hit and a ridiculous amount of movement speed.
General description
Pros:
- Crazy movement speed
- Great clear speed
- Great DPS
- Decent defenses
Cons:
- A little laggy
- Damage not the greatest without legendaries
Wrath 10 Build game with, in its Julius, rare and some legendary for damage:
segapain
Not being able to deal critical damage is a huge disadvantage, but the build has enough damage to deal with it.
Personally my segafavorite dor so far and wanted to make a compilation for him, this is the result.
Core skills
Arcane Master's Orb
Mastery 2 - Don't do anything for us either.
Mastery 3: Ancient Orb, we only scale elementals.
Mastery 4: Unfortunately Need Back Up doesn't work when we use Obliterative Orb, so we use Temporary Friction, which doesn't really matter, but whatever.
Mastery 5 – Obliteration Master's Orb, this is bastcrazy ante, great damage scaling, lots of hits and aoe etc, really good.
Secondary ability
Chronopuncture
Mastery 1 - Chronobliteration
Mastery 2: Chrono Speed or Chrono Empower, you decide.
The rest does not matter, we only use this to quickly obtain Emblems of Destruction.
Specialization
Devout scholar
Mastery 1 - Not too important, I use mana.
Mastery 2 - Rapid Gate, 45% Movement Speed multiplier
Mastery 3: once again not too important, take thorns or temporary enhancer.
Mastery 4 - Intangible Body, 50% Area Damage Reduction, Large.
Domain 5 - It is also not important.
Mastery 6 - Diversify, projectiles +3 every time we use Obliterative Orb
Mastery 7 - Bounce Magic, 35% Bounce
Mastery 8 - Emblem Launcher, 30% damage per Annihilation Emblem, good damage buff.
Attributes
10 Fury - 10 Critical Chance
30 Determination: 23% health and 20% elite damage per nearby elite
25 dexterity: 50% project speed and some attack speed
Rest anything
Ancestral legacy
The main one at stake here is Elemental exchange which gives us 60% elemental damage at the cost of doubling our mana use is not a problem.
Gear Stats Priority
Critical probability, up to 100% for our segapain
Life Leech, Mana Leech, one roll of each for todyour support needs.
Offensive stats:
Literally just elemental damage and some attack speed.
Defensive stats:
Life
Projectile damage reduction
Check the video for equipment examples.
Legendary
The damage of Reaper added as elemental damage instead of ability damage, great for scaling our damage.Skies of steel
Damage multiplier segamaximum dor, only used with Transfer Charm.
Ethereal Cloning Pads
Extra projectiles, good if you don't have the two above.
Orb Master's Wristband
Arcane Master's Orb damage can no longer be reduced with upgrades.
Arcane Master's Orb cooldown can no longer be increased with upgrades.
Let us take Unfinished Orb with no hassle.
Emblem Manipulator
Whenever you cast a mage skill, todYour emblems will become an emblem of the magic school of skill.
It means we only have to cast Chrono-Puncture once each time we cast our orb.
Vitalizing Helmet of Vitality
Maximum life multiplier, well, since todThe ways we are accumulating life.
Basic mechanics
To diversify
Iconic Launcher
Orb of the Master of Destruction
When we combine todWith these passives, we get a huge damage boost and +3 projectiles every time we cast Orb of the Arcane Master with 3 Emblems of Annihilation.
We basically use Chrono-Puncture with Chronobliteration 3 times, then we orb and repeat.
Amazed
A passive activation granted by our segador that triggers on crits, scales from elemental damage only, so we only want to scale elemental damage with this setting.