A-Train: All Aboard! Tourism - Scenario 01 on expert difficulty

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A-Train: All Aboard! Tourism - Scenario 01 on expert difficulty

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If you play A-Train: All Aboard! TourismIn this guide you will find how to overcome scenario 01: "Tourism on board" in Expert difficulty. This serves as an opportunity to introduce new players to important mechanics, even those who have no interest in playing Expert.

Exceed Scenario 01 in Expert in A-Train: All Aboard! Tourism

 

Scenario objectives

  • Annual number of tourists 200.000 or more – Todto the city
  • 20.000 inhabitants or more: todto the city

Term: 1 year

 
 

First step: bank loan

The first thing to do is get a loan from the bank. Since you only have a year to complete the scenario, you won't have to worry about paying for it, so consider it extra money. Unfortunately, you will only have access to about 825 million yen, but every extra money counts in this scenario. 

Tip for beginners: En A-Train: All Aboard! Tourism You should see the bank as a source of investment funds, not just a source of emergency funds. Building the infrastructure can be extremely expensive and it will take forever to raise the funds only from the profits of your activities, but you can obtain significant funds either in the form of loans from banks or shareholders. The second case requires at least two years of earnings before it can go public, so generally you should only trust the bank at first. Do not be afraid to ask for loans if you are sure that you can obtain significant benefits from an activity. However, keep in mind that loans are included in your company's balance sheet, so you will have to make a lot more profit in a year to keep your balance positive, which can hamper your listing (another important way to raise funds quickly) and also to pay your shareholders.

 
 

Second step: bring tourists

There is nothing special about this part. If you make a connection from the castle (tourist spot) to the city to the north (Hasuoka), you will get 200k tourists in about 8-9 months without having to do anything other than the 'seasonal tours' in the 'plans'. section that increase the number of tourists on holidays and weekends (as well as the number of passengers in general). 

However, you can use todThese tourists are used as a “tool” to develop your city by forcing them to make transfers at their stations.

For example, take these two cases:

A-Train:Todget you on board! Difficulty guide for tourism experts for scenario 01

En 1 case, tourists from the neighboring city will not get off the train until they reach their destination. This means that the only station that will benefit from the presence of tourists is the last one, close to the tourist spot. This station will be much more crowded than the others, because in addition to the passengers who board there, there are also tourists.

En 2 case, is forcing tourists to make a transfer at each station. This is a bit ridiculous if you think realistically, and it's also not always an advantageous thing to do in A-Train, but in some cases it can help you to increase the amount of passengers in the stations (especially the remote ones in the middle of nowhere) and thus speed up the development around them considerably.

In the case of the first scenario (Expert Difficulty), we can use this to accelerate the development of the city, so it is recommended that your line looks like this:

Please note that although the station has two platforms, there is only one line on each side. Therefore, you will force passengers to transfer at each station and this will inflate their numbers. If you use this logic in todAt the stations, you will only need four 3-car trains to serve todas the seasons on the stage, which is bastbefore affordable, especially if you remember to apply for the loan with the bank in step 1.

I don't recommend overusing this strategy during gameplay because it's unnecessary most of the time, it makes your lines look ridiculous, and sometimes ineffective. But this mindset of forcing transfers is extremely helpful for developing remote areas, as this video shows:

 
 

Below is the proof that forcing tourists to travel in a station changes the development of the area. Both images show two months of development from scratch. The top image represents two months of development, but tourists do not need to transfer because the train continues the route after stopping at the station. The image below represents the same two months of development, but this time I used the 'exploit' of forcing tourists to change trains if they wanted to reach the tourist attraction at the following station:

 
 

Third step: urban development

If you decide to follow the suggestions in step 2, you will have four stations with two platforms each (except the last one near the castle which can only have one platform). Each of these stations will be connected by a single railway. On this single railway, a 3-car train will run between two stations, coming and going. I suggest you make these trains stop for about 30 minutes at each station and run from 6am to 11pm, but you can adjust this as you see fit. 

Remember that since you will not need double lines, you can sell the additional land near your tracks and earn a lot of money, even if you use the "quick sale" option.

Here is a view of how to connect the stations.

Here are some factors that help your city develop quickly:

  1. Train stations and bus stops with many passengers
  2. Available building materials
  3. Proximity to the streets

So, your concern now is to connect the construction materials production area with the most important neighborhoods. You must move the load with trucks so as not to spend money on more tracks and trains.

Basically you only need to build three truck stops, one in Tomoto (where the building material is manufactured), one in S. Enomori (near the storage site) and one in Enomori. You only need two trucks, one that goes from Tomoto to S. Inomori and the other to Enomori. You can make the output of both "wait for freight" and forget about them. They will simply continue to feed the storage areas as long as there is a demand for material.

Be attentive to your "sales report", there you will notice that the sale of materials is very profitable and therefore also essential.sable to keep your company's cash flow healthy.

This completes requirement 2, which is the need for materials. The next step is to build some additional streets and place bus stops to create small spaces to develop areas further away from the stations.

Tip for beginners: Both the train stations and the bus stops have a autonomy of 10 tiles from the center. That is, if something is 10 squares from your station, you will have no influence on development and it will not serve as a source of passengers either. That is why the bus lines are very useful. With them you can "indirectly expand" the reach of your train stations.

Below is a rough example of the catchment areas for train stations and bus stops.

It is not necessary to build many streets or many bus stops. You can only use five and a half buses docena of somewhat random bus stops. Be careful here, if you build too many streets you will deplete your capital and it is recommended that you have at least XNUMX billion after this step. Remember to look at the government subsidies, one of them is precisely to build streets in this region of the city and this will help you a lot.

This is the result after building the streets:

Keep in mind that I bought land near government buildings because I wanted to reserve that area for myself before it became much more valuable. The intention is to build my own residential buildings there to further accelerate the development of the city. Since that area is privileged (close to several buildings that have a positive synergy with residential / commercial buildings), building anything will be profitable. However, my intention is not to profit from the activity of the subsidiaries, as I will show in the last step.

 
 

Last step: construction of subsidiaries

After following todWith the previous steps, you will have maximized the development potential of your city. But todYou will still be in the computer's hand, waiting for it to build things that will increase the city's population. 

You can use the rest of your capital (you will have between 800-500 million at the moment) to build your own residential buildings to make the city grow even faster.

When building affiliates in good locations, you will have two options. The first is to collect the monthly profit that will be decent due to the good location. This is the best long-term option. But you can also sell that subsidiary for a higher price than you spent to build it, choosing the option "Find a buyer" instead of "Quick sale". If you build the subsidiary in a decent location, it won't take you long to find a buyer.

Here is the location I chose to build my residential buildings:

When you play on the highest difficulty, you don't get clues as to whether or not the location is good for building the branch. But in general, things like government buildings, schools, train and bus stations, public areas, etc., will have a positive effect on commercial and residential subsidiaries. The zone plays a role in this as well, so it is good to visit the government building from time to time to make sure what the zoning is for each region. If you're playing Easy / Normal, Junji's advice is almost always good.

Going back to the scenario at hand, you probably won't need more than a month or two to set up todto the infrastructure. After this, it's about collecting the profits and building residential buildings so that the population grows faster. You probably don't have the capital to build many buildings, but as I wrote before, you can sell new ones at a profit. If you build in the same area as me, you won't have to wait many months to find a buyer, make a decent profit, and build the next one. At this point, you can activate fast forward and repeat this procedure until you beat the stage.

Here the same area shown in the image above, but already in December, near the point where I got over the stage:

Take into account how many buildings you can build using the strategy of selling them as soon as they are completed. As I mentioned before, you would have more profit in the long term if I had kept part of these subsidiaries for me, but since the time frame of this scenario is only one year, the short term is the only thing that matters.

Another thing that is good to note is that I have built some buildings of the same type close to each other. It is always good to avoid this because it causes a negative interaction between subsidiaries, reducing the sale value (if your intention is to sell it) and also the monthly profit (if your intention is to keep it). But I didn't mind too much in this case because the area is surrounded by so many government buildings, stations, and public areas that even identical buildings are still worth it.


That's todor what we are sharing today in A-Train: All Aboard! Tourism - Scenario 01 in expert difficulty, feel free to leave a comment below. See you!

Credit to tcassat
Artículo original