The Best Civilization of Rise of Kingdoms 2023

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best civilizations of Rise of Kingdoms

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Rise of Kingdoms is a popular real-time strategy game where players can choose between different civilizations, each with their own benefits, drawbacks, and unique units.

The choice of civilization is very important because it determines the characteristics of your city and army. For example, some civs have more of an infantry focus, while others may have advantages in cavalry or archers. Each civilization also has a special ability that can improve aspects such as building speed, resource gathering, or attack or defense power.

In this article we are going to explain what is the best civilization of Rise of Kingdoms.

Best Rise of Kingdoms Civilization

There are multiple factors that can influence your game in a positive way, but one of the most important is your early game civilization choice. Each civilization has its own set of unique bonuses and perks that can help you at different stages of the game. Due to the long duration of a game of Rise of Kingdoms, it may be that a civilization is better to start your adventure or that shows its maximum potential in the later stages of the game.

Best Civilization of Rise of Kingdoms in Early Game

The beginning of the game Rise of Kingdoms It is a crucial moment since you make many decisions when it comes to building the foundation of your kingdom. During this stage, you should focus on gathering resources and developing your city as fast as possible. The best civilization of Rise of Kingdoms to start the game is:

Spain

La best civilization of Rise of Kingdoms for the early game it is Spain for two main reasons: it offers a nice experience bonus when defeating barbarians and neutral units along the way and on the map, as well as an excellent resource production booster for your kingdom.

The bonus you get from defeating barbarians will help you level up your commanders much faster, while the increased resource production will help you accumulate resources you need to upgrade your buildings and units. They are great advantages to the economy of the first games and will significantly accelerate the development of your civilization over those of your enemies. Some players prefer China as their starting civilization because of the build speed bonus, but it's not a good long-term strategy, as building upgrades require considerable resource investment.

Playing with Spain you can unlock:

  • starting commander: Pelayo
  • special unit: Conqueror (cavalry)
  • cavalry defense +5
  • Experience when defeating barbarians +10
  • Resource Production +20

China

China is another good option for the early game if you want to focus on building and creating upgrades as soon as possible. The troop defense bonus is useful in todas the phases of the game. The problem that China has is that you need a lot of resources to be able to build and no matter how fast you build, you will not be able to build if you do not have resources.

Playing as China you will be able to unlock:

  • starting commander: Sun Tzu
  • special unit: Chu-Ko-Nu (archers)
  • Troop Defense +3%
  • Action Point Recovery +5%
  • Construction speed +5%

Roma

Rome is another good early game alternative if your goal is to play defensively or just because you like civilization. The Rome civilization provides a decent bonus to infantry defense, troop march speed, and food gathering speed. A good combination if you like to fight against other players from the beginning of the game. The increased walking speed will make a big difference in your ability to move around and engage hostile forces. Lastly, the food bonus will help you collect a ton of food from the hunt.

The increased march speed will make a big difference in your ability to move around and engage hostile forces, especially since infantry troops have the slowest march speed in Rise of Kingdoms.

As for the food bonus, although the percentage is double the other two, you will get a lot of food by hunting and gathering on the map.

Playing as Rome you can unlock:

  • starting commander: Scipio the African
  • special unit: Legionnaire (infantry)
  • Infantry Defense +5%
  • Troop march speed +5%
  • Food Gathering Speed ​​+10%

Byzantium

The Byzantium civilization is also a good early game option in Rise of Kingdom if, for whatever reason, you don't want to pick Spain or perhaps want a better defense strategy. Byzantium gives you a solid increase in hospital capacity, which is always a good thing, especially if you plan on getting into a lot of combat early on.

Speaking of which, Belisarius is excellent at attacking barbarians and has good mobility. The stone gathering bonus is nice too, but unfortunately, you don't get any other resource bonuses like you get with Spain.

Playing with Byzantium you will be able to unlock:

  • starting commander: Belisarius
  • special unit: Cataphract (cavalry)
  • Cavalry Health +5%
  • Stone collection speed +10%
  • Hospital capacity +15%

Best Civilization of Rise of Kingdoms in midgame

Towards the middle of the game Rise of Kingdoms you begin to take firmer control of your area and branch out into other parts of the map. At this point you should think about transitioning a civilization and start creating a powerful army.

a good time to change civilization the first time is when you reach Town Hall level 10, as you get a free civilization change token. The best civilization of Rise of Kingdoms that you can choose in the middle of the game is:

Britain

Great Britain is the best civilization of Rise of Kingdoms for mid-game because it offers a great combination of attack bonuses and troop training. Boudica is a fantastic epic commander with hers Integration talent tree, as she allows her to lead any type of troop, not just archers.

On top of that, you get a huge attack bonus to your Longbow Archers, especially after upgrading them. The troop training bonus is also great for quickly building up your army, while the awesome garrison allies ability bonus will help you better protect your city by having more troop reinforcements from your allies. Without a doubt, Brittany is the perfect civilization for the mid-game of Rise of Kingdom.

Playing as Great Britain you will be able to unlock:

  • starting commander: boudica
  • special unit: Longbow Archer (archers)
  • Archer Attack +5%
  • Troop Training Speed ​​+5%
  • Garrison Allies Capacity +20%

Germany

Germany is second only to Great Britain when talking about the best civilization of Rise of Kingdoms for the middle of the game. The bonuses you get with this civilization will help you quickly create a powerful army and start expanding your zone. Also, Hermann it can help you better defend your city with its garrison talent tree.

The downside of Germany is that Hermann excels at leading archers, which are not the troops you get the attack bonus for. Still, Germany is a great option if you want to speed up the midgame phase and grow quickly.

Playing as Germany you will be able to unlock:

  • starting commander:Hermann
  • special unit: Teutonic Knight (cavalry)
  • cavalry attack +5%
  • Troop Training Speed ​​+5%
  • Action Point Recovery +10%

Egypt

Egypt is the most recent civilization of Rise of Kingdoms and also a good mid-game option, as long as you've amassed enough resources or built a good economic system to support the next level of growth. Egypt has construction and research speed bonuses, which can be very useful if you want to upgrade buildings and research technologies more quickly.

Also, Imhotep is a good epic commander, as he can reduce his targets' rage. Combined with a similar hero like Hermann, which can not only reduce the level of Rage, but also silences them and offers more walking speed, will give you a good advantage in open field combat.

Egypt also has the attack bonus, which will increase your chances of winning battles with your allies while attacking barbarian forts, alliance fortresses, etc. The downside of Egypt is that it doesn't offer troop training bonuses like Britain or Germany, which is essential if you want to grow your army faster.

Playing as Egypt you will be able to unlock:

  • starting commander: Imhotep
  • special unit:Maryannu (archers)
  • Archer Attack +5%
  • Damage of the assembled army +5%
  • Construction and research speed +5%

Saudi

Arabia can be a good civ if you like the PvE aspect of the game more, as it offers a great combination of bonuses that will increase your damage while attacking barbarians and enemies on the map that require a rally. Baibars, the starting commander, can give you a good advantage while attacking other cities, as he has the Conqueror talent.

Having this civilization increases your cavalry attack by 5% and damage dealt to barbarians and neutral units by 10%. It works best when using peacekeeping commanders like Aethelflaed, Lohar, and Boudica. Also increases the damage dealt by your assembled armies by 5%. It works best when you are in command of the army for the bonus to take effect.

Playing as Arabia you will be able to unlock:

starting commander: Baibars
special unit: Mamluk (cavalry)
cavalry attack +5%
Damage to Barbarians +10%
Damage of assembled armies +5%

France

To be fair, France isn't a very good mid-game civilization, as it doesn't offer bonuses to help you grow your city faster. It's also not a good late-game option, as it doesn't include any damage buffs. However, if you are looking for a civilization with better support for your army, France is a good choice.

The bonuses it offers will help your troops last longer in tough battles, as well as heal faster. This can be useful if you prefer a more defensive playstyle. Joan of Arc is also a good epic commander to increase the defense of your army.

Playing as France you can unlock:

  • Starting Commander: Joan of Arc
  • special unit: Ax Thrower (infantry)
  • Troop Health +3%
  • Wood Gathering Speed ​​+10%
  • Hospital Healing Speed ​​+20%

Best Civilization of Rise of Kingdoms in late game

This is when you need to take advantage of any boost possible to increase your army and its power in Rise of Kingdoms. By now, you should have developed a good economy, as well as a relatively large army and a good defense system, and it's time to engage in tough wars and battles. At this point, you should choose a civilization that offers large attack bonuses.

La best civilization of Rise of Kingdoms by the end of the game is:

Vikings

That of the Vikings is by far the best civilization of Rise of Kingdoms for the late game because it helps your armies deal more damage by providing attack bonuses and allowing you to have more troops on your marches. These bonuses are useful in any type of combat, whether you're attacking barbarians, allied strongholds, or other players.

Bjorn Ironside is also a great starting commander, as he can inflict bastbefore damage. However, he has slow walking speed, which might not be the right hero to attack other players' cities and escape in time.

But if you're on a new server, with relatively weak or even opponents, Bjorn can be a huge asset. Therefore, the Vikings are a good option if you want to increase the power of your army, once you have built a solid base in the city.

Playing with the Vikings you will be able to unlock:

  • starting commander:Bjorn Ironside
  • special unit: Berserker (infantry)
  • Infantry attack +5%
  • Counter Attack Damage +3%
  • Troop Charge +10%

Japan

Japan is similar to the Vikings, which is why it ranks second as best civilization of Rise of Kingdoms for the late game, mainly due to the overall troop attack bonus. Unlike other civilizations Rise of Kingdoms, Japan is the only civilization that offers a direct attack bonus for todthe types of troops.

You also get a faster walking speed for your scouts, which could come in handy when exploring other players' cities or the map. On top of that, the increased resource speed is always nice.

Another advantage of this civilization is the special unit, the Samurai. Upgraded to level 5, you will have the more powerful infantry units de Rise of Kingdoms. However, he would still pick Vikings as the best lategame civ due to the additional troop charge and counter damage bonuses.

Playing as the Japan you will be able to unlock:

  • starting commander: Kusunoki Masashige
  • special unit: Samurai (infantry)
  • Troop Attack +3%
  • Scout March Speed ​​+30%
  • Resource Gathering Speed ​​+5%

Ottoman Empire

We don't think the bonuses the Ottoman Empire civ offers are valuable enough to make this a good late-game civ, but it's worth considering. Osman I He is a good commander for attacking other players' cities due to his conquering talents and ability to lead large armies into battle.

If you are looking for a civilization to increase the damage of your commanders' active abilities while also providing a small increase in march speed, then you should choose the Ottoman Empire. Otherwise, there are better endgame civs in Rise of Kingdoms.

  • Starting Commander: Osman I
  • special unit: Janissary (archers)
  • Archer Health +5%
  • Troop march speed +5%
  • Active Skill Damage +5%

South Korea

The last civ on this list is Korea and it must be said that aside from the generous increase in hospital capacity, there isn't much else this civ has to offer. The increased speed of investigation is bastsmall ante, while the keeper's defense is also not really useful.

  • starting commander: Eulji Mundeok
  • special unit: Hwarang (archers)
  • Archer Defense +5%
  • Hospital capacity +15%
  • Research speed +3%

Frequently asked questions about the civilizations of Rise of Kingdoms

When can I change civilization in Rise of Kingdoms?

You can change civilization in Rise of Kingdoms as soon as you get a civilization change token or 10.000 gems. You will receive your first free civilization change token at level 10…

Is it necessary to change civilization in Rise of Kingdoms?

Yes, change civilization in Rise of Kingdoms It is essential for your progress in the game. You could maintain the same civilization for todor the game, but it is better to change according to your progress, so that you get better bonuses.

How many times can I change civilization in Rise of Kingdoms?

You can change your civilization as many times as you want, as long as you have the necessary requirements: gems or civilization change tokens.

And up to here our recommendations on what is the best civilization of Rise of Kingdoms! We hope it has been helpful and see you in the next guide.